
This % is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability %. If the bullet does not penetrate, "blunt damage" is applied, which lets through a % of the base damage of the bullet to the body part hit. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but armors like a PACA vs M995 will result in 0% reduction. There is a strong correlation between the penetration chance of the penetrating round and the damage reduction applied to it: higher penetration chances result in less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability %.

The chance is then rolled to determine whether or not the bullet penetrates. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability %, and the ammo's penetration value. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't.

You can see what parts of the body are protected when you inspect the armor. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games.Īrmor provides protection to entire body parts even if it doesn't look like it covers them. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from.

Bullets can fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Bullets are capable of penetrating various surfaces and body parts, enabling the same round to damage multiple parts. Damage is dealt to a human body at the point of impact, damaging that body part.

Bullets lose both damage and penetration power as they lose speed from air friction over long distances.Įscape from Tarkov simulates damage to the body and body armor. The specific flight characteristics of a bullet are determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Bullet flight is simulated realistically in Escape from Tarkov.
